This game aims to simulate romantic social interaction. The player’s goal is to seduce its counterpart by sending out vibrations of love at the right timing. Outcome is in its essence chance-driven but can be improved by system-provided indications of success. NPC’s reactions are unpredictable and simulating the freedom of choice. This way, the game dynamic and unforeseeable but at the same time learnable to some extent, promoting intuitive behavior. Arrow keys and Q, W, E
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